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Question Solving light bleeding (HDRP)

Discussion in 'Global Illumination' started by WesselFreriks, Jun 5, 2020.

  1. WesselFreriks

    WesselFreriks

    Joined:
    May 29, 2019
    Posts:
    3
    Hello! I've been working on this model for a while but in a certain corner there's always light bleeding through. The lightmap scale is good, the UVs do not overlap, yet this light bleeds through? I've done everything from trying to bake with a shadowbox encasing the house to absolutely making sure the geometry is truly connected (also in the hand unwrapped lightmap). Yet light still bleeds through. Does anyone have any ideas as to how I could fix it?

    upload_2020-6-6_0-29-15.png

    I'm using lighting mode Shadowmask with mixed lighting.
     
  2. unit_dev123

    unit_dev123

    Joined:
    Feb 10, 2020
    Posts:
    989
    which light mapper are u using?
    what is ur resolution?
     
  3. ADufay

    ADufay

    Unity Technologies

    Joined:
    Jan 2, 2020
    Posts:
    30
    Hello, can you post a screenshot of the texel validity view please ?
    You can activate texel validity view by changing the Draw mode of the Scene view, it's on shaded mode by default.