Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

[Solved] Wheel Collider is not working on WebGL (Chrome 32 bit)

Discussion in 'Web' started by Nolex, Oct 17, 2017.

  1. Nolex

    Nolex

    Joined:
    Dec 10, 2010
    Posts:
    115
    Hi!

    The vehicle does not accelerate and the wheels spin, but the car gets stuck.
    The problem is only in Chrome 32 bit (64 bit - OK).
    The wheels slip and the car does not go.

    See url (it is default unity package: Assets - Import Package - Vehicles):
    http://brinemedia.com/games/default_unity_car/

    Also I found a lot of games on the Internet that do not work in chrome 32 bits:
    http://y8.com/games/truck_driver_crazy_road
    http://y8.com/games/russian_car_driver_hd
    http://y8.com/games/toy_car_simulator
    http://y8.com/games/traffic_road
    http://y8.com/games/hill_riders_offroad
    ....

    Unity 5.4.5p3
    Chrome 61.0.3163.100 (32 bit)
    Bug report ID: 960107

    Best,
    Nolex.
     
    Last edited: Oct 18, 2017
  2. Nolex

    Nolex

    Joined:
    Dec 10, 2010
    Posts:
    115
    Last edited: Oct 18, 2017
    sokki likes this.
  3. sokki

    sokki

    Joined:
    Jan 31, 2015
    Posts:
    166
    Hi Nolex,

    Yes, we run across various problems with optimizing webGL games, especially for 32b OS. From what we work on, nowadays, you can try the wasm build as its been used frequently for the games we're buying and publishing.

    We are doing our best to keep upto date with the browsers versions :)

    Cheers,
    Zoki.

    p.s. ty for playing our games, Nolex!
     
    Nolex likes this.