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Bug [SOLVED] Weird blue graphical issue with HDRP/Lit shader on low range computer

Discussion in 'High Definition Render Pipeline' started by Klausbdl, Dec 3, 2022.

  1. Klausbdl

    Klausbdl

    Joined:
    Aug 12, 2013
    Posts:
    24
    (Please click on the thumbnail to see the full image)

    What is going on:
    image.png
    image (1).png

    Note: some materials and particle systems looks fine (player's arms, gun and wooden capsule over there)

    How it should look like (on mid-high end computer):
    image (2).png

    Material with the issue:
    Captura de ecrã 2022-12-03 120723.jpg

    Note 1: the materials are instanced at runtime to match the walls/floor/ceiling size with the texture's tilling (not every frame, only on room size change)
    Note 2: that wooden capsule uses the same shader (HDRP/Lit) and it doesn't have the weird graphical issues

    Unity 2021.3.13f1 DX11
    HDRP Version 12.1.7

    Low range computer specs:
    Windows 8.1 64 bits
    8GB Ram
    Intel Core i5 - 4430
    Onboard GPU: AMD Radeon HD 8570A Graphics
    Offboard GPU: Intel HD Graphics 4600

    The screenshots were taken from a build. Scene lightning is made up of 4 Area Tube lights without shadows. How to solve this, if there is a solution? Thanks.
     
  2. Klausbdl

    Klausbdl

    Joined:
    Aug 12, 2013
    Posts:
    24
    Updated unity version to 2021.3.15f1 and the problem is gone