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Bug [SOLVED] Weird blue graphical issue with HDRP/Lit shader on low range computer

Discussion in 'High Definition Render Pipeline' started by Klausbdl, Dec 3, 2022.

  1. Klausbdl


    Aug 12, 2013
    (Please click on the thumbnail to see the full image)

    What is going on:
    image (1).png

    Note: some materials and particle systems looks fine (player's arms, gun and wooden capsule over there)

    How it should look like (on mid-high end computer):
    image (2).png

    Material with the issue:
    Captura de ecrã 2022-12-03 120723.jpg

    Note 1: the materials are instanced at runtime to match the walls/floor/ceiling size with the texture's tilling (not every frame, only on room size change)
    Note 2: that wooden capsule uses the same shader (HDRP/Lit) and it doesn't have the weird graphical issues

    Unity 2021.3.13f1 DX11
    HDRP Version 12.1.7

    Low range computer specs:
    Windows 8.1 64 bits
    8GB Ram
    Intel Core i5 - 4430
    Onboard GPU: AMD Radeon HD 8570A Graphics
    Offboard GPU: Intel HD Graphics 4600

    The screenshots were taken from a build. Scene lightning is made up of 4 Area Tube lights without shadows. How to solve this, if there is a solution? Thanks.
  2. Klausbdl


    Aug 12, 2013
    Updated unity version to 2021.3.15f1 and the problem is gone