Hi! I'm still trying to generate perfect normal maps in Blender and in xNormal and in both getting the same issues: waves. I made some screenshots in Unity editor: Those waves appear on other models too, and not only at the corners. I create my high and low models in Blender. I even wanted to paint the waves away in Photoshop but I can't see them in any of the channels. Tried to normalize the maps with Photoshop plugins from xNormal and nVidia with no changes. Does anyone have any suggestions on how I could get rid of these waves? Thanx a lot in advance!