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[SOLVED] UWP IL2CPP windows dev center validate package fails

Discussion in 'Windows' started by IElectric, Sep 9, 2018.

  1. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Hello, my game is a part of Microsoft xbox live creation program and is published on Microsoft Store as .NET scripting backend version.

    Now I need to update my game as IL2CPP scripting backend but when I upload the new version on Windows dev center the package fails the validation.

    If I upload the same game version but with .NET scripting backend the game pass the validation and is ready to update.

    I will appreciate any suggestions to solve the issue, Best regards…

    I'm using

    Unity version: Unity 2018.2.7f1
    Unity Xbox Live plugin version: 1804 QFE 1 Release
    Visual Studio 2017 version: 15.8.3
     
    Last edited: Dec 30, 2018
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,526
    Do you mind translating what it says? I can't read that.
     
  3. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Hello, I'm sorry for the missing translation, in practice the issue is related to an other thread.

    I have a IL2CPP project and I would like to create App Package to update my game on Microsoft Store;

    If I create the package as "Generate app bundle: if needed" I fall in the thread

    https://forum.unity.com/threads/issues-deploying-windows-10-universal-app-to-windows-store.365691/

    and the package fails to create;

    If I create the package as "Generate app bundle: Never" the package is created but I can't update it on Windows Dev Center because a previous version of the game exists and is builded as .NET scripting backend.

    Cheers…

    PS: if I build my game as .NET scripting backend the App Packge is created without any problem and haven't the icon issue.
     
    Last edited: Dec 30, 2018
  4. IElectric

    IElectric

    Joined:
    May 31, 2016
    Posts:
    215
    Last edited: Dec 30, 2018