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[SOLVED] UV not correct when importing FBX from Blender

Discussion in 'External Tools' started by Inferi, Jul 25, 2017.

  1. Inferi

    Inferi

    Joined:
    Sep 28, 2015
    Posts:
    129
    I have the same problem as many others but I cant find a answer that works.

    I export my animation and model and rig and all as FBX from blender.

    I then import that into Unity.

    The UV seem to be corrupt.

    watch clip :



    If I export as OBJ from blender, the UV is working but my animation is not exported with it.

    How to fix... anyone?
     
  2. Inferi

    Inferi

    Joined:
    Sep 28, 2015
    Posts:
    129
    Anyone have any idea whats wrong?
    Or should I just forget about the FBX and find out how to export animation with OBJ instead?
     
  3. Inferi

    Inferi

    Joined:
    Sep 28, 2015
    Posts:
    129
    Hello, anyone? :)
     
  4. Inferi

    Inferi

    Joined:
    Sep 28, 2015
    Posts:
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    I had forgotten to apply the scale, location, rotaion to the model!
     
  5. gearman01

    gearman01

    Joined:
    Jun 11, 2018
    Posts:
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    How do you apply the scale, location, rotaion to the model on unity to fix the uvs, im having the same problem atm.
     
  6. Inferi

    Inferi

    Joined:
    Sep 28, 2015
    Posts:
    129
    I only know how to in Blender.

    In Blender you select the mesh and press CTRL+A to get up the Apply menu, then just choose Location, then Rotation and then Scale from that menu.
     
  7. gearman01

    gearman01

    Joined:
    Jun 11, 2018
    Posts:
    2
    ill try that thanks

    *no luck* but i'll try something different, thanks for the help anyways. :)
     
    Last edited: Jun 12, 2018