Search Unity

[Solved] UnityIAP always return onFailCalback with message "Unknown" when purchase

Discussion in 'Unity IAP' started by Loharatanavisit, Mar 1, 2016.

Thread Status:
Not open for further replies.
  1. Loharatanavisit

    Loharatanavisit

    Joined:
    Oct 6, 2015
    Posts:
    8
    Dear all,

    Did you guys have any idea about this?

    When I try to purchase item, call m_StoreController.InitiatePurchase(product);

    At first it was fine when I tested on Unity 5.3.1 before. It used to can be purchased just fine.

    But since I haven't test it for a long time, and test it on Unity 5.3.2 p4. It always return onFailCallback()

    And the message it return is just "Unknown".

    I have no clue at all as it don't tell me anything about this.

    Can anybody help or know anything about this?

    Thanks!
     
  2. Loharatanavisit

    Loharatanavisit

    Joined:
    Oct 6, 2015
    Posts:
    8
    I forgot to mention that this only happan on iOS only.

    On Android right now can be purchased just fine.

    Latest test on Unity 5.3.3f1, on iOS still not work.
     
  3. Loharatanavisit

    Loharatanavisit

    Joined:
    Oct 6, 2015
    Posts:
    8
    My bad,

    It's turn out that I didn't use the right Sandbox account to buy Product.
     
Thread Status:
Not open for further replies.