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[solved] Unity very slow on start, profiler says 96% LogStringToConsole

Discussion in 'General Discussion' started by JayadevHaddadi, Nov 30, 2021.

  1. JayadevHaddadi

    JayadevHaddadi

    Joined:
    Nov 9, 2020
    Posts:
    12
    Hi all,

    Randomly when I press Play my editor freezes for 20-90 sec.
    I tried changing "Enter Play Mode Settings" and "Reload Scene", sometimes it seems to help and sometimes not.
    I finally could catch the profiler just after it unfreezed. This is what I got:

    upload_2021-11-30_15-26-55.png

    LogStringToConsole is taking 96.3% of the 20 seconds to start up with 15000 calls.
    To me it sounds like logs, but I don't even have logs in my GameManager.Start().

    Any idea why this is occurring?
    Thanks
     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    4,639
    Are you getting error messages in the console?
     
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  3. JayadevHaddadi

    JayadevHaddadi

    Joined:
    Nov 9, 2020
    Posts:
    12
    Sorry all.
    I confused this error with another error.
    Sometimes I do get lags without any reason.
    But this one was ACTUALLY that there was a coroutine stuck printing out..... very silly mistake of me. So sorry.
    Can this thread be taken down please?:)
    I try to catch the right one next time and post... :)
     
  4. Aras

    Aras

    Unity Technologies

    Joined:
    Nov 7, 2005
    Posts:
    4,770
    I added a "[solved]" to thread title
     
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