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[Solved] [Unity IAP] Facebook Gameroom. Payment subscriptions

Discussion in 'Unity IAP' started by incontumaciam, Sep 26, 2017.

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  1. incontumaciam

    incontumaciam

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    Hello.
    I create win32 facebook gameroom build.
    Can I use Unity IAP for subscriptions?
    Somebody implemented facebook subscriptions in unity buid?
    I tried to do it with FB.Canvas.Pay(product: myUrl, action: "create_subscription", callback: (result) => payResultCb(result))) and got error:
    Couldn't Complete Purchase: We didn't receive all the information we needed from this app to complete your purchase. You haven't been charged for this purchase, so please try again. If you keep seeing this error, contact the app developer.
     
  2. JeffDUnity3D

    JeffDUnity3D

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    Do other purchases succeed, but only this subscription fails?
     
  3. JeffDUnity3D

    JeffDUnity3D

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    I should add that Subscriptions are not available on Gameroom, they refer to these as Non-Consumables is my understanding.
     
  4. incontumaciam

    incontumaciam

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    Yes, only subscription.

    I use ussual payments via FB.Canvas.Pay(product: Url, action: "purchaseitem", callback: (result) => payResultCb(result))); and it work good.
    I would like to add payments subscription to my gameroom win32 game with official instruction (https://developers.facebook.com/docs/games_payments/advanced/subscriptions/)
     
  5. JeffDUnity3D

    JeffDUnity3D

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