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[Solved] Unity collab not registering project files after crash

Discussion in 'Unity Collaborate' started by ratorv2, Jul 14, 2019.

  1. ratorv2

    ratorv2

    Joined:
    Jul 29, 2018
    Posts:
    1
    So my computer crashed while i was in the middle of rewriting some scripts for my project, so after the restart, i went to check the project to see if anything got loss or corrupted. But as as soon as collab stopped checking for changes, all of my assets get labelled new assets even though they are exactly the same as my latest revision and im being forced to redownload my project even though there isnt any changes.
    I was wondering if there is any way to relink(?) my local assets to the ones collab has without redownloading the previous revision? Thanks in advance
     
  2. Ryan-Unity

    Ryan-Unity

    Joined:
    Mar 23, 2016
    Posts:
    1,993
    Hi @ratorv2, if Collab has gotten confused about which of your assets have been modified or not then you can try the following. With your project closed, open your project's folder, go into the Library/Collab folder and remove the CollabSnapshot file. Reopen your project and wait for the "Checking for changes" to finish. Collab should be resynced to compare your local changes with what's on the server.
     
    AlexanderElert likes this.
  3. AlexanderElert

    AlexanderElert

    Joined:
    May 31, 2017
    Posts:
    37
    Thank you so much Ryanc
     
    Ryan-Unity likes this.