Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

[SOLVED] Unity 5 license questions

Discussion in 'Editor & General Support' started by Shushustorm, Mar 7, 2015.

  1. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Hello everyone!
    I've got some questions about the new license agreement that comes with Unity 5.
    First off, I bought a Unity 4 Pro license from Studica a while ago, which I still own and use. This license is without any addons (like iOS-Pro and such).

    1. "Unity Pro users who are not eligible to use Unity Personal may not develop and publish Licensee Content for the iOS and Android platforms without purchasing the applicable Unity Pro Add-On Product license."
    Does this mean that, when I upgrade my license from Unity 4 Pro to Unity 5 Pro, I won't be able to publish iOS applications commercially any more? Because as far as I remember, the Unity 4 license let me publish iOS titles commercially.
    If I misunderstood and I am allowed to publish commercially with Unity 5 Pro, may I publish iOS titles commercially by using Unity 5 Personal, too?

    2. Also, when talking about Unity 4 Pro and Unity 5 Personal - am I allowed to use them both? Or would I have to decide between
    abandoning my Unity 4 Pro license + using Unity 5 Personal
    and
    upgrading it to Unity 5 Pro?

    3. "Educational Product Restrictions . If you are using an educational version of the Software, your license to use the Software and distribute the runtime portion of the Software in your Licensee Content is limited to educational, non-commercial purposes."
    Does this include the offers from studica? Because my Unity 4 license lets my distribute content commercially and from what I see on the studica homepage, it also says that when I upgrade my Unity 4 license to a Unity 5 license, I will be able to use it commercially.
    ( for reference: http://www.studica.com/eu/de/unity/unity-pro-5-game-development-software-student-commercial/upg-u5pro-sf.html )

    Thank you very much in advance,
    Greetings,
    Shu
     
  2. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Does nobody know answers to this? I already contacted sales right after the release, then I made this thread and asked Studica, too. But there is no answer from any of the sources.
    If someone could at least answer one or two of my questions, please do so.
    Or maybe you have an idea where I should send those questions to?
    I’d really like to work with Unity 5, yet I don’t want to lose any rights concerning publishing / publishing commercially, nor do I want to use the software in a way the license agreement prohibits.
     
  3. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    A1. If you have a Pro license and want to publish to iOS and Android, then you need to buy the Pro upgrades.

    A2. If you have a Student/Faculty Commercial Pro license from Studica you can, if you are eligible to, use a Personal 5.x edition.

    A3. If you have a Student/Faculty Commerical Pro license from Studica then you can publish commercial games.
     
  4. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Thank you very much for your answer! It really helped a lot!
    I do have some further questions, though:

    So this part changed, right? Before, the Pro-Version of Unity included iOS publishing with the non-removable Unity splat screen, didn't it? And buying iOS Pro would let you decide whether or not to show it.
    Does this mean I could

    1. before buying the Unity 5 Pro Upgrade:
    use Unity 4 Pro for iOS publishing and Unity 5 Personal for OS X / Windows publishing?

    2. after buying the Unity 5 Pro Upgrade:
    use Unity 5 Personal for iOS publishing and Unity 5 Pro for OS X / Windows publishing? (As long as I don't use any Unity-generated content from Pro in Personal)

    3. when buying a completely new Unity 5 Pro license:
    use Unity 4 Pro for iOS publishing and Unity 5 Pro for OS X / Windows publishing?

    So basically, if I understand this correctly, I have to buy the Upgrade to Unity 5 Pro and afterwards buy Unity 5 iOS Pro and Unity 5 Android Pro if I want to update to Unity 5 while keeping my publishing flexibility within one license?
     
    Last edited: Mar 10, 2015
  5. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Yes, if you have purchased a Pro because your company make too much money to use the Personal version, then you must buy the iOS and Android Pro add-ons to publish to them.

    Companies making over $100k have always needed to purchase Pro versions.
     
  6. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Oh well, I am far away from making $100k. So does that mean I can upgrade Unity 4 to Unity 5 and still publish iOS games?
     
  7. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Yes, because "Unity Pro users who are not eligible to use Unity Personal" doesn't apply to you.
     
  8. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    1,084
    Ah! Now I see! It makes perfect sense. I get it now. This text passage is refering to the $100k limit that makes someone require Pro versions!
    Thank you very much for your help!!
     
  9. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    Can you clarify? Last year, I upgraded my Unity Pro + iOS Pro from v 3.6 to 5.x for $1,500. Since my Android income has always been lower, I continue to publish with Android FREE - (i.e. with Unity splash, and without pro features). Gigi Games does not make > $100,000/year.

    According to your statement, if I install Unity 5.x (which means using Unity Pro + iOS Pro), I can no longer update or publish new Android titles unless I also spend $1,500 to purchsae the Android plugin. PS - this also impacts the 9 indie titles I have already published.

    If I understand correctly, my only choice is to ask for a refund and revert back to Unity FREE for all 3 platforms.

    Gigi
     
  10. Jaimi

    Jaimi

    Joined:
    Jan 10, 2009
    Posts:
    6,169
    I was going to keep my Unity 5 pro subscription until I read this.

    The build settings in Unity 5 Pro seem to allow building a "Personal" version of IOS and Android if you are eligible for the personal version of Unity. They state:

    IOS is not included in your Unity Pro license. Your
    IOS build will include a Unity Personal Edition splash
    screen.

    You must be eligible to use Unity Personal Edition to
    use this build option. Please refer to our EULA for
    further information

    But what you state above is not what that says. If this is true, and I'm not doubting you, just the intent of the wording, then I'm basically being forced to get a refund. That seems odd to me.
     
  11. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    If you are obliged to use Pro because you make over $100k/year, and you want to make iOS and Android games, then you need the Pro add-ons. If you do not make over $100k/year, then you can use the free versions.
     
  12. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    Just to clarify, read this as "If you have a Pro license (because you are ineligible for the free one) and want to..."
     
    Gigiwoo likes this.
  13. Adam-Sowinski

    Adam-Sowinski

    Joined:
    Oct 25, 2013
    Posts:
    129
    I got Unity 5 pre order license and iOS and Android PRO add ons. Can I return these add ons for a refund and keep my Unity 5 Pro license (I'm not making any money by using Unity just yet)? From what I learned so far - the only thing these add ons give right now is the possibility to have a custom splash screen on iOS and/or Android, is that right? Is there anything else to it?
     
  14. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    We can refund your $4500 purchase. We cannot refund bits of it.
     
  15. bratzka

    bratzka

    Joined:
    Dec 24, 2014
    Posts:
    7
    is a unity pro 5 licence backwards compatible?
    we want to upgrade but some extentions and plugins are not quite up to date can we upgrade and still use it with 4.6 instead?
     
  16. BobBobson108

    BobBobson108

    Joined:
    Mar 13, 2008
    Posts:
    57
    I have a question about different licenses on the same project:

    I have a Unity Pro and Android Pro subscription. I just started working for a company that does not have Android Pro. We do not need Android Pro and with the release of Unity 5, I will be cancelling my Android Pro license. Our released product will have been created using all computers with Pro and one computer with Android Pro (though Android Pro has only been used for the first month of development and it will have been canceled by release time).

    Will there be any consequences for my work in the released product having an Android Pro license attached to it while other work in it does not? I've been told recently that Unity is severely frowning upon the combining of licenses.
     
  17. Graham-Dunnett

    Graham-Dunnett

    Unity Technologies

    Joined:
    Jun 2, 2009
    Posts:
    4,287
    You cannot cancel your Unity Android Pro license. Your subscription will switch into a monthly scheme, assuming it was bought between the 5.x announcement and release. So, you'll then be able to cancel your subscription. You'll then have Unity Personal.
     
  18. Gigiwoo

    Gigiwoo

    Joined:
    Mar 16, 2011
    Posts:
    2,981
    Aurore stated yesterday, in another thread, that purchasing Unity Pro 5, also grants you Unity Pro in any previous version, including 4.x. Of course, it doesn't extend forward to Unity 6 :).

    PS - I'm not a Unity employee, just being helpful.

    Gigi
     
  19. bratzka

    bratzka

    Joined:
    Dec 24, 2014
    Posts:
    7
    thanks gigiwoo !
    yeah i would not expect it to be extending forward to 6 :)
     
    Gigiwoo likes this.
  20. BobBobson108

    BobBobson108

    Joined:
    Mar 13, 2008
    Posts:
    57
    Thanks for your help Graham! I'm realizing that I used the words 'license' and 'subscription' interchangeably, but based on your answer they are exclusive terms in the Unity lexicon (which makes complete sense given that they are two separate things).
     
  21. MMOERPG

    MMOERPG

    Joined:
    Mar 21, 2014
    Posts:
    50
    I have a Unity 5 Pro License and would like to replace the "Made with Unity" splash screen with my own. I went to Player Settings and unchecked the "Show Unity Splash Screen" box. I set iPhone Launch Screen type to "Image and background(constant)" and added a portrait and landscape image. I then built the project and uploaded it to iTunes Connect, and then downloaded it on my iPhone through TestFlight internal testing. When I launch the app, first my splash screen launches for less than a second, then the normal unity one seems to override it.

    Looking again at build settings, it states "IOS is not included in your Unity Pro license. Your IOS build will include a Unity Personal Edition splash screen."

    So I click the "Add IOS to your Unity Pro License" button and it opens a webpage with unity's subscription plans explaining that the personal edition requires the MWU splash screen and that I would have to pay $35 per month for the Plus subscription to remove or replace the MWU splash screen.

    So correct me if I'm wrong, but unity's new subscription system is built to encourage all IOS app developers that make less than $100k/yr to not pay for unity because the only advantage is a custom splash screen and the Pro License I currently own only grants me a custom splash screen on windows / mac / linux builds? Lucky for me I won my license but I would feel like a sucker if I had paid for it.

    EDIT: looking closer, there are many additional perks to having to Pro subscription, how many of these perks are granted to a Pro License holder?
     
  22. cyberkada

    cyberkada

    Joined:
    Sep 28, 2009
    Posts:
    15
    How can I upgrade my current Unity3D Pro subscription ($75) to the new Unity3D Pro subscription? I tried to purchase the iOS addon and I am unable.

    "It is no longer possible to upgrade your non-seat based subscription or buy add-ons. If you would like to purchase a new subscription, please visit our store. If you have questions, please visit our faq."

    Do I have to buy a new license and pay $200/ month until the current one lapses? I have no need for 2 subscriptions.
     
    DigiTen likes this.