We have recently implemented UnityIAP into our project, but since then, platforms which do not support UnityIAP are still attempting to be compiled on those platforms. While trying to disable the platforms for dlls, we have observed that the FacebookStore.dll is unable to exclude any platforms. Once you click Apply, you then wait for Unity to compile the platform changes, to when you deselect and select FacebookStore.dll again to find out that the changes have been reverted. Keeping this dll enabled breaks builds for any AOT platforms (e.g. PS4/XB1), so we would like to remove this DLL on those platforms. Any opinions on what to do?