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[SOLVED]UI Text always in foreground

Discussion in 'UGUI & TextMesh Pro' started by Simonxzx, Jun 20, 2015.

  1. Simonxzx

    Simonxzx

    Joined:
    Feb 22, 2015
    Posts:
    129
    Hi everyone, I'm developing a 3D game in which I added an UI text (that will be a timer). But, when I walk through the scene with my character, the timer gets hidden by the walls that are positioned in the scene. So, everything I want, is my timer to be always in foreground so that it can be always visible. Do you have any idea ? Thank you very much.
     
  2. Simonxzx

    Simonxzx

    Joined:
    Feb 22, 2015
    Posts:
    129
    Okay, if someone has the same problem: I solved by using a "3D text" instead of the classic "Text".