I have two quite independent game objects in one scene: Player and Manager. They work in parallel and read completely different inputs. I tried creating two InputActions assets and assigning them into two PlayerInput components (one for Player and Manager), but only single of those components work. So apparently multiple PlayerInputs is not an option. One way of solving this problem I was thinking about is having ActionMap on a component where I will enable and disable it with the component and manually read values each update. But it is inconvenient to have a somewhat big group of actions being stored and edited inside the component, and not in a dedicated asset as it is with InputActions asset.