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[Solved] Terrain Grass/Detail issue in standalone build; Bug?

Discussion in 'Editor & General Support' started by chooface, Feb 13, 2020.

  1. chooface

    chooface

    Joined:
    Nov 14, 2018
    Posts:
    1
    Hi,

    First time posting here so my apologies if this should have gone in a different forum.

    I have found when procedurally creating terrain, details such as grass show fine in the editor during runtime, but when compiled the grass either doesnt show, or shows as grey planes and without wind. I am using LWRP and compiling for Windows.

    Not sure if this is a bug or if I am missing something? I have included the /nature/ shaders in the project compile settings as well. Tested and replicatable in 2019.2 and 2019.3

    Any ideas or should I log it as a bug?

    Many thanks

    Edit: Nevermind. Found an alternative solution.
     
    Last edited: Feb 13, 2020