Has this been a problem for anybody else? To specify, look at this sample project: Pressing one direction multiple times feels fine; there are no problems starting at the bottom button and press the up arrow repeatedly. However, the problem arises when you quickly switch between different directions. For example, if you push the up arrow 3 times, then push the down arrow 3 times, you'll notice that there is a fraction of a second delay time when you switch directions. Usually, this will result in a keypress getting completely ignored. It's even worse when you press the up and down arrows in a moderately quick succession; almost none of your inputs get read, and the highlight button ends up not changing at all! The result is a 'sticky' feeling UI, where player inputs can be completely ignored. I tried changing the Input Actions Per Second parameter in the Standalone Input Module component, but the delay between keyboard inputs remains unchanged. Am I missing something here? This feels like a pretty serious UI flaw.