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[SOLVED] Some baked shadows appearing white

Discussion in 'Global Illumination' started by ArachnidAnimal, May 19, 2015.

  1. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,727
    Im using unity 5.0.1 to perform light-mapping. Some shadows that are generated after baking appear pure white. Mainly, these seem to be from items placed closely to walls:
    whiteShadow.png

    whiteshadow2.png

    does anyone know if this is a setting or can be avoided?
    Thanks.
     

    Attached Files:

  2. ArachnidAnimal

    ArachnidAnimal

    Joined:
    Mar 3, 2015
    Posts:
    1,727
    Apparently is was due to the "indirect resolution" being set too low. I changed it from 0.001 to 0.1, now the shadows are black.