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[SOLVED] shaky, lag and multiple GUIs when doing multiplayer

Discussion in 'Connected Games' started by grobm, Sep 3, 2009.

  1. grobm

    grobm

    Joined:
    Aug 15, 2005
    Posts:
    215
    I am having an issue with a multiplayer test and I am wondering what could be causing it.

    The GUI from all the players, layer/stack on each players view and this is killing my perfomance on my faciliator server. I also have a multiple cameras enabled for sky/cloud effects.

    Here is a URL of a test sample:
    http://www.vrshell.com/webtest.html

    Comments/suggestions?
     
  2. jmunozar

    jmunozar

    Joined:
    Jun 23, 2008
    Posts:
    1,068
    you could only update the GUI of the players who are near, and don't update the GUI of the players who are far?, that should reduce your traffic and should help your performance?
     
  3. grobm

    grobm

    Joined:
    Aug 15, 2005
    Posts:
    215
    I figured out the issue.

    The GUI scripts were not considering the source of the data. I add the Network ID and it is working as thought.

    Thanks to everyone on and off list. :)