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[Solved] Setting up IAP for AppStore in Unity, received 0 products

Discussion in 'Unity IAP' started by olivier-grech, Jan 10, 2017.

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  1. olivier-grech

    olivier-grech

    Joined:
    Jan 10, 2017
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    I'm trying to implement IAP for the AppStore in my app. The code is largely the same as the one in this tutorial: https://unity3d.com/learn/tutorials/topics/analytics/integrating-unity-iap-your-game

    I have created entries for the two different IAP purchases on iTunes Connect, as you can see on this screenshot:



    However, I have the following error when I launch my app on iPad:
    ...and same thing for the other one (POKOLPOK_GAME_03).

    I'm a bit desperate here. I have make sure InAppPurchases are on in XCode, that the bundle identifier match on Unity, XCode, and iTunes Connect, and that the type of the products (non-consumable) are matching.

    Why isn't the store returning the correct product?
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
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