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Unity UI [Solved]ScrollView with toggle as children with delegate in method creates 27 cubes

Discussion in 'UGUI & TextMesh Pro' started by Faic, Jun 23, 2018.

  1. Faic


    Jun 2, 2015
    Following insanely weird problem.

    To replicate (Sometimes?):
    1. Create ScrollView
    2. Add toggle in content
    3. Give toggle a method which contains a delegate
    4. As soon as you toggle the toggle it will create 27 cubes
    Further information:
    • I use it in a 2D project.
    • The amount of toggles does not increase the amount of cubes
    • Updating anything in the toggle on start or update triggers the creation of the cubes
    • Does not happen with buttons
    • I now removed the method from the toggle and the problem still occurs, 2min ago by adding and removing it the problem also occured or not. Seems like this is just a part of it.

    My method with a delegate for example is
    Code (CSharp):
    1.  Text infoText;
    3.     void Start()
    4.     {
    5.         infoText = GameObject.Find("UIInfoTextMissions").GetComponent<Text>();
    6.         Toggle t = GetComponent<Toggle>();
    7.         t.onValueChanged.AddListener(delegate
    8.         {
    9.             ChangeMapDesciption(t);
    10.         });
    12.     }
    14.     void ChangeMapDesciption(Toggle change)
    15.     {
    16.         if (change.isOn == true)
    17.         {
    18.             infoText.text = ContentStuff.maps[int.Parse(].info;
    19.             Camera.main.GetComponent<GameLogic>().SetCurrentMap(int.Parse(;
    20.         }
    22.     }
    I have no idea why this happens but it's a extremly weird bug.
    Last edited: Jun 23, 2018
  2. Faic


    Jun 2, 2015
    Found the problem.

    In one of my static classes was a create primitive method. For whatever reason this was only executed when I toggled a toggle with a delegate in a scrollviewer even though there is no connection between them at all. With called I mean initalized. It is an array and the constructor created the primitive.