Hello, I have several 3D models, and they are assigned into many arrays in many different places of my game. I want to update the models, but I don't want to go and re-assign them again everywhere. Is there a way to replace the models? * If I import the new one into Unity, with the same name as the old one, it just adds a '1' at the end. * If I import the new one into the Windows Explorer, with the same name as the old one, it is 'overwritten' but I still have to re-assign it everywhere.