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(Solved) RenderMeshSystemV2: Huge spike every 10 seconds after updating to 2019.1

Discussion in 'Editor & General Support' started by joshcamas, Jul 15, 2019.

  1. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    822
    Hello! I've just tried updating my game from 2018.3 to 2019.1.10, and am having some issues:

    I'm getting a massive spike every 10 seconds or so:


    Note that this is only in the editor, but regardless it makes testing extremely frustrating. I also noticed I'm getting massive physics (Physics.Processing) spikes after updating, I figured it was irrelevant to this issue, but I've also noticed they often (but not always!!) go hand in hand (RenderMeshSystemV2 spike, then the next frame the physics spike).

    Any thoughts?
     
  2. joshcamas

    joshcamas

    Joined:
    Jun 16, 2017
    Posts:
    822
    Just kidding, I'm an idiot - when I updated to 2019.1, I didn't update the hybrid renderer package. This seemed to do the trick! I also updated the probuilder package at the same time, so it's possible it was either one of those.

    However, the physics spike does still happen, but that is for another thread discussion :)