Ever since updating to Unity 5.1.1, I have been having issues with Unity seeming to ignore the static flags. Now I am having an issue with reflection probes: EVERYTHING in my scene has the static flags cleared. Nothing is marked as Reflection probe static. I add a baked reflection probe to the scene, hit the bake button, and suddenly certain objects receive the reflection from the probe. How can this be? It was my understanding the game objects needed to be marked reflection probe static to receive the baked reflection. Did something change? It seems that the issue is now that if setting the reflection probe to anything other than "off" on a game objects mesh renderer, overrides the static flag. Can anyone confirm this? Before bake: reflection probe added to mesh render, but Static flag not set after bake: a reflection is added to the mesh. but nothing in the game object is marked as static Thanks.