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[Solved] Real-Time rendered movies in Unity?

Discussion in 'Virtual Production' started by weltraumimport, Apr 9, 2019.

  1. weltraumimport

    weltraumimport

    Joined:
    Jan 30, 2017
    Posts:
    5
    Hello!
    Is there a way for an independent animator to make real-time rendered movies in Unity? I cannot find any sort of tutorials or articles about it online and i have no idea where to start.
    I've been working with Unity for quite a while now, so I am familiar with the interface and most functions in the engine (i made a bunch of games before but want to try making a movie now).
    If anyone can give me the right push to a direction it would be really appreciated.

    PS: I'm not looking to record scenes out of unity but really have the project run in real time.
     
  2. konsic

    konsic

    Joined:
    Oct 19, 2015
    Posts:
    995
    There are tutorials on Cinemamachine.
     
    weltraumimport likes this.
  3. marc_tanenbaum

    marc_tanenbaum

    Unity Technologies

    Joined:
    Oct 22, 2014
    Posts:
    637
    Here are a couple tutorials that might be helpful.

    Cinemachine: https://unity3d.com/learn/tutorials...ng-cinemachine-getting-started?playlist=17099

    Timeline: https://unity3d.com/learn/tutorials/topics/animation/using-timeline-getting-started

    You might also look at trying out the free Asset Store package mentioned in this blog post: https://blogs.unity3d.com/2018/10/11/now-available-film-sample-project/

    We will eventually be producing more educational material on this subject, but for now hopefully this is enough to get you started.
     
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