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Bug [SOLVED] Quests hands tracking is not working in Unity editor

Discussion in 'VR' started by Dance_M, Nov 10, 2022.

  1. Dance_M

    Dance_M

    Joined:
    Aug 17, 2014
    Posts:
    10
    For some reason hands tracking is not working anymore in Unity editor.

    Tried with Quest Link and with Air Link.
    Tried in a clean project with the latest updates and Quest Pro.
    Tried in some old project for Quest 2 (and with Quest 2) where everything was fine a few month ago. Nothing.
    Checked with Oculus Integration examples - controller ok, hands are absent in the editor.
    In latest Unity Movement examples eye & face tracking works, controllers works, but no hands tracking, no head movement mirroring, no hands mirroring even with the controllers in the scene.
    And of course I tried to reboot everything.

    No errors in editor, but some warnings appear (only sometimes):


    I will be grateful for any help.

    Windows 11
    Unity 2021.3.4/2021.3.13
    Oculus Integration v46
    Oculus XR 3.2.2-pre.1
    Oculus app version 46.0.0.230.0 (46.0.0.229.0). I tried latest Oculus app, then switched to test channel - no changes.
    Quest Pro v46.0.0.226
     
  2. samschwert

    samschwert

    Joined:
    Aug 19, 2021
    Posts:
    1
    Why is it that no one talking about this ? my guess is that not many people are using hand tracking in their development.. Same exact issue here with quest 2.
     
  3. Qleenie

    Qleenie

    Joined:
    Jan 27, 2019
    Posts:
    547
    works for me fine with Unity 2021.3 LTS and latest Oculus integration. Actually never had a problem with this in any version. Do you have Developer Runtime Features enabled in Oculus software?
     
  4. Dance_M

    Dance_M

    Joined:
    Aug 17, 2014
    Posts:
    10
  5. SuperLowPoly

    SuperLowPoly

    Joined:
    Mar 27, 2017
    Posts:
    3
    we just tested it on several computers, some work, some dont and eventually they don't show any errors like yours. The problems seem very random.