Hello, I'm creating a star in Blender and using keyframes in my case I used "rotation". When I go to export as a file ".fbx" I'm not changing anything in the settings. When I care for Unity only do I change some settings. Model> Legacy Animator> No Compression and Loop. When I put the object in the scene and run the game it is in a position that I do not put. Could someone help me solve this? Thanks a lot! --- Edit (Solved) Versions of Blender 2.72 or higher are exporting the ".fbx" files with the same geographical position using only keyframes. I solved my problem using the 2.71 version. Thanks!