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[Solved] Question - Export Mesh Animation to Unity

Discussion in 'External Tools' started by kholyphoenix1, Nov 2, 2015.

  1. kholyphoenix1

    kholyphoenix1

    Joined:
    Apr 17, 2015
    Posts:
    57
    Hello,

    I'm creating a star in Blender and using keyframes in my case I used "rotation".
    When I go to export as a file ".fbx" I'm not changing anything in the settings.

    When I care for Unity only do I change some settings.
    Model> Legacy
    Animator> No Compression and Loop.
    When I put the object in the scene and run the game it is in a position that I do not put.

    Could someone help me solve this?
    Thanks a lot!






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    Edit (Solved)


    Versions of Blender 2.72 or higher are exporting the ".fbx" files with the same geographical position using only keyframes.
    I solved my problem using the 2.71 version.

    Thanks!
     

    Attached Files:

    Last edited: Nov 2, 2015