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(Solved) Probuilder. Normals are facing arbitrary directions

Discussion in 'World Building' started by N7D, Nov 28, 2021.

  1. N7D


    Feb 25, 2017
    As you can see I have some simple probuilder shape and I selected 1 face and no matter which orientation I select I don't get a blue arrow pointing 90 degree outward, instead the Orienation: Normal is facing some nonsense direction:

    The same happens almost to any shape I modify

    While writing this post and collecting information I looked at transform values and thought that maybe scaling could be an issue. And it was!

    I started shape with Unity cube and made the y scale of 0.02 and then probuilderized. If I click Freeze Transform normal become adequate again.

    Will still post it, hope it helps somebody.
    jeremy_hgs likes this.