I wanted to share a suggestion to improve animation workflow.... It is about redesigning the Animator window. We know that the animation states are shown in a graph and we can extend some lil' arrows to make transitions. But.... making the arrows changing transition durations and adding conditions take a lots of time! I mean why do Unity needs to think that we have made an animation clip but we will not use it, also why does it think we don't need immediate transitions!? Would'nt it be better if the animator window is in a form of a graph only but there is an option in the menu(The one which open by right click) known as 'Make all posible transitons'..... It will make all transitons, for eg. there are 3 animation clips, it will make 6 transitions.... Also, all the transitions by deafault are immediate. It will save our time, where we have 8 or more animations (And you get to know, you can't also multi-edit the transitions). So, basically I want that -> We get an option to create all posible transitions. All transitions are by default immediate. We can multi edit the transitions.