Hil, I'm starting to implement a freelook Cinemachine camera and so far I'm loving it! I however hit a snag: while I want my main camera to be controlled by Cinemachine while I'm in play mode, I don't want it to be driven by Cinemachine while I work in the editor (in other words I want it to remain where I put it). I tried disabling the CinemachineFreeLook component, or even to deactivate the game object which has the CinemachineFreelook component but all it does is forcefully maintain the camera zeroed-out at the world's origin (?!). Which is of course a thoroughly undesirable behavior. So my question is: How do I temporarily "unplug" the Cinemachine brain? That is how can I simply tell Cinemachine not to do anything to my game camera (ie. leave it where it is) while I work in the editor?