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[Solved]Platform Change Causes Lightmap black spots

Discussion in 'Global Illumination' started by Peter_Tipcat, Sep 17, 2015.

  1. Peter_Tipcat

    Peter_Tipcat

    Joined:
    Sep 17, 2015
    Posts:
    4
    In our project, the phenomenon is described below:
    First, I bake a lightmap in IOS platform on a Mac machine, and everything looks ok. Then, I upload it to svn. If my colleague get it and his project platform is the same(IOS Mac machine), the baked lightmap looks ok. However, if my colleague's project platform is another one(PC etc) on Win7 64bit system, then there will be black spots appear. The correct and wrong lightmapped scene snapshot is attached below. And My baking params are attached below.

    Maybe the new GI system has not dealt with the platform or system compatibility problem or maybe I just forget some settings. Any suggestions? Please help me! My Unity version is 5.1.1f1.

    Correct Lightmap in IOS Platform Mac Machine:
    upload_2015-9-17_17-59-19.png

    Wrong Lightmap in PC Platform Win7 64bit System:
    upload_2015-9-17_17-59-54.png

    My baking Pamras:
    upload_2015-9-17_18-1-6.png

    5 baked lightmap in PC platfrom:
    upload_2015-9-17_18-2-59.png
     
  2. Peter_Tipcat

    Peter_Tipcat

    Joined:
    Sep 17, 2015
    Posts:
    4
    Another phenomenon, I can preview the lightmap charting on IOS Platform Mac machine, but there is nothing shown when I select the same scene object after clicking Window-Lighting-Object on PC Platform Win7 64bit System.
     
  3. Peter_Tipcat

    Peter_Tipcat

    Joined:
    Sep 17, 2015
    Posts:
    4
    Furthermore, if I select a scene object after clicking Window-Lighting-Object on PC Platform Win7 64bit System, there will be an error showing something like this Failed opening GI file: '7b/7bc5d27deaca9466a241f60122dd1e99.pps'. Any ideas?
     
  4. Peter_Tipcat

    Peter_Tipcat

    Joined:
    Sep 17, 2015
    Posts:
    4