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[solved] Particles gets culled, if pivot goes outside of view

Discussion in 'General Graphics' started by mgear, Oct 4, 2019.

  1. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,411
    when spawning particles with ParticleSystem.Emit..

    using 2018.3.13f1, is there some workaround, or is this fixed in some newer versions?

    screenshot: (particles disappear when pivot goes outside view, so its some bounds issue)
    particle system culling.gif
     
  2. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,411
    fixed it..

    simulation speed was 0.. if set to 1 then it works fine. (not culled)
    upload_2019-10-4_21-34-52.png
     
    richardkettlewell likes this.