Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We have updated the language to the Editor Terms based on feedback from our employees and community. Learn more.
    Dismiss Notice

[Solved] Package acceptance validation error: You cannot submit pre-compiled .NET Native packages.

Discussion in 'Windows' started by GhulamJewel, Dec 17, 2017.

  1. GhulamJewel

    GhulamJewel

    Joined:
    May 23, 2014
    Posts:
    351
    I am having trouble upload my game to windows dashboard. The Dashboard says it accepts appbundles? but in visual studio 2017 it says only accepts appxupload? so do I set the generate bundles to never? also the bundle package passed windows cert test. Thank you. 2.png 1.png
     
  2. Tautvydas-Zilys

    Tautvydas-Zilys

    Unity Technologies

    Joined:
    Jul 25, 2013
    Posts:
    10,524
    When you're first creating an .appx using Project ->Store -> Create AppX package, it will ask you if you want to create a package for uploading it to the Windows Store. This error happens if you try to upload a package where you answered "No" to that question.
     
  3. GhulamJewel

    GhulamJewel

    Joined:
    May 23, 2014
    Posts:
    351
    I was uploading the .appxbundle file in the output folder the one with the box icon. But there was a file (.appxupload) outside that folder that was supposed to be uploaded which has no icon. It uploaded now.