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Bug [SOLVED] Output Particle Forward Decal - Not rendering in Game view

Discussion in 'Visual Effect Graph' started by GabrielAguiarProductions, Jan 18, 2021.

  1. GabrielAguiarProductions

    GabrielAguiarProductions

    Joined:
    Aug 29, 2017
    Posts:
    8
    Hi there,

    Was wondering if this is a known issue where the Output Particle Forward Decal renders really well in the Scene view but nothing shows up in the Game View. Tested in URP 10.2.2 with Unity 2020.2.1f1 as well as in 2020.1.14.f1.
    OutputParticleForwardDecal_bugGameView.jpg

    I'm I missing something? Any solution would be much appreciated
    Thanks

    //
    Edit: Even after turning on Depth Texture, still doesn't work. Could it be Cinemachine?
     
    Last edited: Jan 18, 2021
  2. GabrielAguiarProductions

    GabrielAguiarProductions

    Joined:
    Aug 29, 2017
    Posts:
    8
    Fixed. Deleted the existing universal render pipeline asset, created a new one and assigned it to the Graphics and it worked out.
     
  3. kumatan

    kumatan

    Joined:
    Nov 28, 2019
    Posts:
    1
    I faced the same problem.
    It seems to disappear if the render scale setting of the universal render pipeline asset is not about 1.0
     
  4. KCGames47

    KCGames47

    Joined:
    Nov 3, 2014
    Posts:
    33
    Fixed by enabling "Opaque Textures" in the URP pipeline settings
     
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