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[Solved] Normal Map Import problem orange/pink

Discussion in 'Editor & General Support' started by Arkolve, Jun 25, 2014.

  1. Arkolve

    Arkolve

    Joined:
    Dec 29, 2013
    Posts:
    20
    Hi,

    I've a weird issue when I try to switch a texture to a normal map, it becomes orange/pink instead of blue/purple and makes lightning problems.

    Any advice would be greatly appreciated.
     

    Attached Files:

  2. Arkolve

    Arkolve

    Joined:
    Dec 29, 2013
    Posts:
    20
    Can't solve the problem..
     
  3. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    You do not need to set to Texture to normal map.
    Since you texture is already a normal map unity should not generate the normal map from the gray scale data.
    Just set the Texture Type to texture and you are fine.
     
  4. Arkolve

    Arkolve

    Joined:
    Dec 29, 2013
    Posts:
    20
    Thank you, I don't know if it works as I found a solution in an other thread : In Player Settings for PC (even if the bug occures for android), the "Use Direct3D 11" must be disabled.
     
  5. Andreea92

    Andreea92

    Joined:
    Sep 13, 2015
    Posts:
    2
    Its none of the above, your normal map is probably in 16bit, this is causing the problem, must be 8bit for Unity.