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Bug [Solved] My unity project is crashing everytime I open it.

Discussion in 'Editor & General Support' started by AngleDroitL, Jan 9, 2023.

  1. AngleDroitL

    AngleDroitL

    Joined:
    Apr 9, 2021
    Posts:
    11
    Hello there,

    My unity project 2021.3.16 LTS is crashing every time I'm trying to open it.
    In the attached files, you could find my Crash log. To be fair, I don't have any idea of what this means but I'm looking for some help..

    Thanks in advance !
     

    Attached Files:

  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,571
    See section near the bottom:

    Lost progress / project / work / stuff disappeared in Unity.

    This article is to help you when you have lost significant progress or work in your Unity project.

    It is designed to give you avenues of discovery and investigation.

    It is NOT a guarantee of restoring your lost work. It is NOT a substitute for proper IT / Data security procedures.

    To decide which parts are applicable to you, look for major bolded headings.

    EVERYTHING IS GONE, YOU CANNOT OPEN THE PROJECT

    Your project probably is still on your computer. Try a computer-wide search for some unique filenames that you know are in the project you think is gone.

    To start your search, one common file to all Unity projects is named
    ProjectSettings.asset


    Some things that might have happened:

    - you are not opening the project that you think you are
    - you are in the correct project but not opening the same scene you had open before
    - you dragged the project (or part of it) into the trash (intentionally or inadvertently)
    - you moved the project (or part of it) somewhere else (intentionally or inadvertently)
    - an overly-aggressive antivirus solution quarantined it because it saw code being compiled in there
    - you're using a directory sync like OneDrive or Dropbox... NEVER USE THESE SERVICES WITH UNITY!
    - something else??

    As I said, it's probably still all on your system to be found if you look in the right places.

    A typical Unity project will have at a minimum the following folders:

    Assets\
    ProjectSettings\
    Packages\


    EVERYTHING IS PRESENT BUT MY SCENE WINDOW IS BLANK

    Close Unity and make a full project backup RIGHT NOW. Do not do ANYTHING else until you back it up 100%.

    Ideally copy that backup to another computer, or back it up to another external hard drive entirely. This is just basic data processing best practices during data recovery operations.

    If you can see all the files and folders of your project, make sure you are opening the scene file you were working in.

    Once you have opened the scene, look in the hierarchy window, select an object and move the mouse over the Scene window and press F to focus that object.

    Additional notes:

    - ALWAYS use proper industrial grade source control (see below)
    - NEVER use Dropbox or any file sync mechanism in Unity.
    - NEVER move files within your project, except by doing it within Unity
    - ALWAYS be sure you are fully backed up before upgrading Unity

    SCRIPTS OR ASSETS ARE MISSING OR BLANK

    Some info about Missing script warnings, broken prefabs, GUIDs, renaming GUIDs, etc:

    https://forum.unity.com/threads/problem-with-git-and-missing-scripts.1090876/#post-7024801
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6487297
    https://forum.unity.com/threads/scr...ead-after-loading-editor.998413/#post-6488230

    EVERYTHING in Unity is connected to the above GUID, which is stored ONLY in the metafile, and hence why the metafiles ALWAYS MUST be source-controlled.

    When Renaming: It is super-easy to inadvertently change the GUID by renaming outside of Unity. Don't do that. Instead:

    - close Visual Studio (important!)
    - rename the file(s) in Unity
    - in Unity do Assets -> Open C# Project to reopen Visual Studio
    - now rename the actual classes, and MAKE SURE THE FILE NAMES DO NOT CHANGE!

    If you are NOT using source control while you do this, renaming files is an EXTREMELY dangerous process. Use source control at all times so that you can trivially revert if you miss a critical step and damage your project.

    UNITY CRASHES WHEN I OPEN MY PROJECT

    You must isolate if there is something wrong with Unity, or something wrong with your project, or perhaps just a corrupted import or asset database.

    First, ALWAYS back your project up. Then try deleting the Library/ and Temp/ folders that are within your project, the directories that are peers to the Assets and ProjectSettings folders.

    If that doesn't work it is time to bisect. Make a new empty project and get Unity to open that. If you cannot then it is time to fix your Unity installation, either by fully reinstalling or verifying it with the hub.

    Once you have an empty project open, begin copying over your project. Try the entire thing. If it crashes, try half of the project, then the other half, etc.

    As always, if you're using Windows, another "first thing to try" is to simply reboot the system. This often fixes typical Windows issues related to locked files and locked directories.
     
    zeimhall likes this.
  3. AngleDroitL

    AngleDroitL

    Joined:
    Apr 9, 2021
    Posts:
    11
    Thanks Kurt for your answer !

    Solution : I just cut out my scene from my project folder, copied it on my desktop (just somewhere else than the project folder), opened my project, closed every game/scene window, then copied the scene back into the game folder, deleted the bugged camera and finally, re-opened the game/scene window and bug resolved ( :
     
    Last edited: Jan 9, 2023
    qenious and Kurt-Dekker like this.
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    39,571
    It's always nice if you tell the class how you fixed it so we can all benefit.

    You cannot "close" a topic. Simply flair it as RESOLVED instead.
     
    AngleDroitL likes this.
  5. qenious

    qenious

    Joined:
    Feb 11, 2022
    Posts:
    9
    Thanks for this awesome solution !