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[Solved] MS Visual Studio Community 2017 is using GPU: Bad Performance

Discussion in 'General Discussion' started by Antypodish, Aug 19, 2018.

  1. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,753
    Hi.

    So I am having MS Visual Studio Community 2017 with Unity 2018.
    Following I have noticed for a while now, but becomes quite irritating. When switching tab to VS window, my GPU is starting working harder than normal. While I have focus on any other window, or even doing stuff in Unity, GPU is staying completely Idle. I have monitored performance with MSI afterburner.

    So what is the case with VS utilizing GPU? Has anyone experience similar? Also, I can hear GPU fan kicking off, when start working on VS. And this part is concerning me the most.
     
  2. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    20,943
    Visual Studio uses the graphics hardware to accelerate the performance of the interface. It's a very common practice with many high-end programs these days. If you want to disable it for some reason it's in the Options dialog (Tools -> Options) under General (Environment -> General).
     
    Antypodish likes this.
  3. Antypodish

    Antypodish

    Joined:
    Apr 29, 2014
    Posts:
    10,753
    Thx lot, that helped straight away.

    I understand GPU acceleration support. But even my 3D software, or Unity is not that hungry on idle, as VS is.
    VS is very NOT optimized. Specially, there is no special effect at all.
    Some basics highlights colors, which been done even done back in DOS times.