Hello everyone, my teammates and I are developing a multiplayer game and we decided to opt for the Mirror library. As for now everything seems working when running a configuration with one client hosting the game and the other joining. However, we need to run a configuration with one server hosting the game and two clients joining. While when running in the first option everything works fine, in the latter all the syncvars hooks seems to not being fired. Am I missing something when switching configuration? Is there some kind of option/variable to be set when running a server build?