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[Solved] Matchmaking is not working?

Discussion in 'Multiplayer' started by Cliff-Lee, May 1, 2016.

  1. Cliff-Lee

    Cliff-Lee

    Joined:
    Apr 18, 2016
    Posts:
    7
    I am trying to use UNet in my game, and I using Unity version 5.3.4f1.
    I had a problem about matchmaking is not working.

    Here's my process:

    1. Start the game and see the Network manager HUD.
    2. Select "Enable Match Maker".
    3. Press "Create Internet Match".
    4. Then the following logs show up and nothing happened.

    MatchMakingClient Create :https://mm.unet.unity3d.com/json/reply/CreateMatchRequest
    UnityEngine.Networking.NetworkManagerHUD:OnGUI()

    System.FormatException: FAILURE Returned from server: Failed; Unknown appId=996753, please verify project setup athttps://multiplayer.unity3d.com/
    at UnityEngine.Networking.Match.Response.Parse (System.Object obj) [0x0003e] in C:\buildslave\unity\build\Runtime\Networking\Managed\UNETInterface.cs:214
    at UnityEngine.Networking.Match.CreateMatchResponse.Parse (System.Object obj) [0x00000] in C:\buildslave\unity\build\Runtime\Networking\Managed\UNETInterface.cs:322
    at UnityEngine.Networking.Match.NetworkMatch+<ProcessMatchResponse>c__Iterator0`1[UnityEngine.Networking.Match.CreateMatchResponse].MoveNext () [0x0009c] in C:\buildslave\unity\build\Runtime\Networking\Managed\MatchMakingClient.cs:276
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()

    JSON Response: [[UnityEngine.Networking.Match.CreateMatchResponse]-success:False-extendedInfo:Failed; Unknown appId=996753, please verify project setup at https://multiplayer.unity3d.com/]-address:,port:0,networkId:0x0000000000000000,nodeId:0x0000,usingRelay:False
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()

    Create Failed:[[UnityEngine.Networking.Match.CreateMatchResponse]-success:False-extendedInfo:Failed; Unknown appId=996753, please verify project setup at https://multiplayer.unity3d.com/]-address:,port:0,networkId:0x0000000000000000,nodeId:0x0000,usingRelay:False
    UnityEngine.Networking.Match.<ProcessMatchResponse>c__Iterator0`1:MoveNext()


    I have set the project's multiplayer service, and I also tried to link new project services.
    None of these solve the problem.
    I searched the forum but seems no much information about this problem.
    Hope someone can help me please!!!!!
    Thanks!!!
     
  2. JeremyUnity

    JeremyUnity

    Joined:
    Mar 4, 2014
    Posts:
    147
    This error generally indicates you need to set up your game's config for the max number of players per match under the multiplayer section of https://multiplayer.unity3d.com/
     
    nicolaunity and Cliff-Lee like this.
  3. Cliff-Lee

    Cliff-Lee

    Joined:
    Apr 18, 2016
    Posts:
    7
    Thanks for replying!

    I have already set the "Max players per room" part to 6.
    Also, the services tab also show 6.
    The following screenshot is the services tab I mentioned.
     

    Attached Files:

  4. Cliff-Lee

    Cliff-Lee

    Joined:
    Apr 18, 2016
    Posts:
    7
    Is there any solution to this problem?
     
  5. JeremyUnity

    JeremyUnity

    Joined:
    Mar 4, 2014
    Posts:
    147
    Hi @Cliff Lee
    We're looking at it on our side. It's possible this only affects your account in one data center. Are you able to use any specific URL as a workaround?
    The default url for the matchmaker is mm.unet.unity3d.com but we also support directly connecting via region specific urls. Those are us1-mm.unet.unity3d.com, ap1-mm.unet.unity3d.com, and eu1-mm.unet.unity3d.com.
     
  6. Cliff-Lee

    Cliff-Lee

    Joined:
    Apr 18, 2016
    Posts:
    7
    Hello!
    I have tried the region specific urls you listed, but got the same results.
     
  7. larus

    larus

    Unity Technologies

    Joined:
    Oct 12, 2007
    Posts:
    277
    We've deployed a fix today for a similar issue which likely also affected you (notice how the global CCU value is empty in the screenshot you posted, this addresses that). Could you try again?
     
  8. Cliff-Lee

    Cliff-Lee

    Joined:
    Apr 18, 2016
    Posts:
    7
    It is working!!!!
    So it was the global CCU that blocked me from matchmaking?
    Thanks a lot!!!
     
  9. Deleted User

    Deleted User

    Guest

    Have the same problem

    I think server was down, now it works, thank you!
     
    Last edited by a moderator: May 21, 2016
  10. hedgehog10101

    hedgehog10101

    Joined:
    Dec 3, 2017
    Posts:
    2
    I can create an internet match but not join one. I was able to in previous builds but not new ones
     
  11. AzraelKans

    AzraelKans

    Joined:
    Oct 29, 2009
    Posts:
    135
    I have the same problem
     
    Lexa51 likes this.