I'm trying to use the HLAPI to achieve the following, based off the network lobby tutorial package: * (working) players join lobby, mark themselves as ready, once ready, game starts and loads level 1. * (working) after level one, debrief scene is loaded via ServerChangeScene * (not working) after debrief, ServerChangeScene is used to load level 2 - where all players should spawn back in and start the level - at the moment the scene starts but the players never spawn in. it seems that after the LobbyManager starts the first scene, all players exit the lobby automatically by the HLAPI. this sounds so simple i cant help but think i'm missing something obvious in the documentation, purely because i don't know what i'm looking for. is there something like 'the way' you are supposed to do this?