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(Solved)Is there a manual way to connect navmesh or tell Unity where should bake?

Discussion in 'Navigation' started by hsjaaa, Aug 10, 2019.

  1. hsjaaa

    hsjaaa

    Joined:
    Apr 30, 2016
    Posts:
    29
    There's a tent, but due to the mesh collider, the navmesh inside the tent is cut from out side, so there's no way in there. Could it be correct? Thanks!
     
  2. Yandalf

    Yandalf

    Joined:
    Feb 11, 2014
    Posts:
    491
    Instead of using colliders on the tent, construct walls around it with either a series of colliders (such as boxes) or a series of static navmeshobstacles.
     
  3. hsjaaa

    hsjaaa

    Joined:
    Apr 30, 2016
    Posts:
    29
    Thanks, I found that's because of the navmesh agent height in the baking option is higher than the tent door