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[Solved] IOException: Win32 IO returned ERROR_BROKEN_PIPE

Discussion in 'Unity IAP' started by anil4029, Apr 28, 2017.

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  1. anil4029

    anil4029

    Joined:
    Jun 2, 2015
    Posts:
    7
    Hey I am using :
    - Unity Version 5.5.2f1
    - GooglePlayGamesPlugin-0.9.37
    - Unity IAP
    - Facebook-unity-sdk-7.9.0
    - GoogleMobileAds
    - Window 8.1

    Unity IAP working fine with fb sdk and google ads but now when I imported google play plugin it show no error in console but when I try to build it shows this ERROR :

    "IOException: Win32 IO returned ERROR_BROKEN_PIPE. Path: D:\xxxxxx\Drag[Unknown]
    System.IO.FileStream.FlushBuffer (System.IO.Stream st) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1040)
    System.IO.FileStream.FlushBuffer () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:1054)
    System.IO.FileStream.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:859)
    System.IO.StreamWriter.Flush () (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:191)
    System.IO.StreamWriter.Dispose (Boolean disposing) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamWriter.cs:162)
    UnityEditor.HostView:OnGUI()"

    I already tried : I imported all plugins one by one in new project they all work fine and properly build for android but when I imported Unity IAP it start showing this error.

    • updated jdk
    • sdk locations
    • changing project forlder to C:\
    • Already googled and tried most of solutions
    Any suggestion or help please ???
     
  2. ap-unity

    ap-unity

    Unity Technologies

    Joined:
    Aug 3, 2016
    Posts:
    1,519
  3. anil4029

    anil4029

    Joined:
    Jun 2, 2015
    Posts:
    7
    It start working fine now...I updated everything and restarted my system. Thanks for reply :)
     
    ap-unity likes this.
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