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[SOLVED] IOException error when try to build to webgl

Discussion in 'Web' started by Deleted User, Oct 25, 2016.

  1. Deleted User

    Deleted User

    Guest

    Hi all,

    I have made a simple 2D game, and compiling to PC (.exe) to test and all its fine. But I will release my game for browsers, so I change the build to WebGL, selected other folder path and try to build, but appears the error IOException: Temp/StagingArea/Data/Resources/unity_default_resources already exists

    Im looking for solutions in google but nothing yet, so I decide to post here. Anyone can help me?

    Thanks

    errounity.PNG
     
  2. Marco-Trivellato

    Marco-Trivellato

    Unity Technologies

    Joined:
    Jul 9, 2013
    Posts:
    1,654
    It sounds like a bug. Is it always reproducible with those repro steps ? What Unity version ?
     
  3. Deleted User

    Deleted User

    Guest

    I think it is a unity bug, because I close unity and open again and the compile works. Now its fine. Thanks!
     
  4. Tiderus

    Tiderus

    Joined:
    Oct 3, 2016
    Posts:
    1
    Hi.
    I also have a problem with WebGL. Once when I turn the compiler comes IOException and does not create a version for WebGL, and once all the compiler stops converting to C ++ and crashing Unity Editor.

    My version of Unity is Unity 5.4.3f1 (64-bit).
     
  5. Deleted User

    Deleted User

    Guest

    Seeing this error on WebGL builds intermittently on Unity 5.5f3
     
  6. dave_e3ct

    dave_e3ct

    Joined:
    Nov 7, 2016
    Posts:
    12
    I'm getting the same error on 5.5.2p2.
    Don't get it with a simple project but with my app, it is an issue :(