Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

[Solved] I am getting weird lighting issues on my Probuilder model.

Discussion in 'World Building' started by treborguy, Nov 15, 2021.

  1. treborguy

    treborguy

    Joined:
    Apr 17, 2014
    Posts:
    30
    These different parts are separate meshes, but they are all hard edged - none are in smoothing groups.

    They are essentially all planes, rather than 3d walls

    Is this expected if you separate out meshes into different segments?

    I've tried rebuilding, clearing my GI cache, conforming normals, deleting any smoothing groups, subdividing, triangulating.

    Any idea how to fix beyond that?

    [Edit] Also I am not using lightmaps. Using Universal Render Pipeline. Unity 2020.3.15f2

    Thanks :)

    LightNormalsProblem.gif
     
  2. treborguy

    treborguy

    Joined:
    Apr 17, 2014
    Posts:
    30
    Figured it out, just had to set Per Pixel lighting on the UniversalRenderPipeline Asset :)

    I'll leave this here for others.