Hello everyone! On our current project, we want to use local volumes in order to dynamically change the "visual mood" of the game if the player enter some specifics zones in our world. If I understand correctly, the change in the post-processing stack is triggered when the camera enters the collider linked to the local volume. My question is: Is it possible to trigger a local volume not when the camera enter it, but when a custom gameobject (for example, the player) enter it? It can be very useful for us, because the distance and the position between the camera and the player's gameobject is not constant. We use the HDRP v7.3.1 (on Unity 2019.3.13f1), Post-Processing Stack v2.3.0. Thank you!