C4D Ver: r16 Unity Ver: 5+ Is anyone familiar with any possible ways to import a c4d animation with emitter/metaball or basically anything besides rigged bones into Unity? Recently tried to import a flame-looking animation based on EJ Hassenfratz's tutorial http://www.eyedesyn.com/2015/05/07/creating-2d-cartoon-fire-effects-in-cinema-4d/ . I used NitroBake to bake my animation to keyframes and then exported as .fbx, however when I imported it into Unity no animation would show. I was told there are ways to overcome such problems using some Unity extensions but the person was really busy so I thought I should ask here on Unity forums. Edit: I should mention that I have imported bone animations before or even simple rotation/position/scale keyframed animations. Also if anyone wants to test how to import I could share the c4d project.