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[SOLVED]How do i use animation events?

Discussion in 'Animation' started by Nanako, Mar 14, 2015.

  1. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047
    I'm reading the documentation about animation events, and finding it confusing http://docs.unity3d.com/Manual/animeditor-AnimationEvents.html

    The whole idea of setting a function to be called doesn't seem to make sense to me. I'm setting this in an asset, which is basiucally a global scope. Yet i can choose any individual object in the scene or asset to trigger it on? I don't understand

    the interface seems to have changed with unity 5, and that documentation page is largely useless anyway. Can anyone explain animation events from scratch ?
     
  2. Nanako

    Nanako

    Joined:
    Sep 24, 2014
    Posts:
    1,047