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[Solved] How do I choose to use PPV2 (post process v2) in URP?

Discussion in 'Universal Render Pipeline' started by guitarjorge24, Mar 4, 2020.

  1. guitarjorge24

    guitarjorge24

    Joined:
    Oct 4, 2016
    Posts:
    12
    I read that URP is able to use either the Post Processing V2 Stack or URP's integrated post processing solution. How do I use the Post Processing V2 Stack with URP? In the past I had used PPV2 with LWRP but I can't figure out how to use it with URP.

    The reason I'm trying to use PPV2 with URP is because using URP's integrated post processing creates bloom flicker (which I didn't have before I upgraded from LWRP to URP).

    I have both packages installed, URP and the Post Processing Stack. I'm using Unity 2019.3.1 on Windows.
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Were both installed via package manager?
     
  3. guitarjorge24

    guitarjorge24

    Joined:
    Oct 4, 2016
    Posts:
    12
    Yes, both were installed via package manager. I just realized what the problem was though. For some reason the version of URP that got installed was 7.1.8 and the option to use PPV2 is not present in that version. I just upgraded to URP v7.2.1 and now I was able to use PPV2 with it!