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[ Solved ] Hinge joint weird behavior

Discussion in 'AR/VR (XR) Discussion' started by Untoldecay, Nov 20, 2018.

  1. Untoldecay

    Untoldecay

    Joined:
    Apr 9, 2016
    Posts:
    24
    Hello,

    I have a seat with a pivoting foot made with two primitives ( created with probuilder ) and connected by a hinge joint. The seat is gently turning on the foot axe, but when I collide anything on it or grab it, it start to get some really hard distortions.

    I really can't figure out what's happening here...

    here's a gif


    My chair is structured like so :
    • Prefab container
      • foot (having a convex mesh collider & the hinge component & rigidbody)
      • seat (having compound colliders inside & rigidbody)

    Does anyone as ever seen this?

    Thanks for your help!
     
  2. Untoldecay

    Untoldecay

    Joined:
    Apr 9, 2016
    Posts:
    24
    Well, I took out the seat and the foot from my prefab, wrapped them in a new gameObject for then, creating a new prefab and everything's back to normal.