Hi guys, I've been trying to figure out (with no luck) how to set up my webgl so that when the web page is run, the screen is maximized to the width and height of the web page. I don't want the unity canvas stretched, I want full 1:1 resolution of the browser window. Also, it needs to resize if the browser resizes at any time. I'm hoping someone has better knowledge of html (and the Unity exporter) than me because it looks like dark magic when I look at it. Thanks in advance.