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Unity Multiplayer [SOLVED]Failing at synchronizing server time at the client

Discussion in 'Multiplayer' started by rob_vld, Jul 5, 2015.

  1. rob_vld

    rob_vld

    Joined:
    Jul 9, 2013
    Posts:
    180
    I am trying to synchronize the client time with the server time...
    The server is receiving future messages from a client that is set back in to the past...

    I cannot figure out what i am doing wrong... *sleepy eyes*

    Care to help out?

    ps: i have blanked the IP & PORT
     
    Last edited: Jul 6, 2015
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